Sigil Legend
Generic Sigils
Sigils that may be found on cards and are not faction specific.
Trailblazer

Passive Sigil
When the sigil holder performs a movement action, that action costs 0
to perform.
Eagle Eye

Passive Sigil
The sigil holder cannot trigger any opponent
conditions.
Instant Spawn

Passive Sigil
When being Deployed, the sigil holder always ignores Deployment Delay.
Winged Beast

Passive Sigil
The sigil holder becomes Airborne.
While Airborne, the sigil holder may move and attack over any non-flying (Grounded) card, but may also be moved and attacked through by any non-flying card.
The sigil holder may only be targeted for attacks or sigil related effects by Airborne cards, or Grounded cards with a Range greater than 1.
If a card attempts to target the sigil holder and it does not meet the conditions, it is ignored.
Dual Strike

Passive Sigil
When performing a Basic Attack during the Act Phase, the sigil holder may attack 2 cells at once instead of 1.
When performing a Counterattack during the Act Phase, double the sigil holder's
before adding it to the Counterattack's damage sum.
Strafing Run

Active Sigil
When attacking during the Act Phase, the sigil holder may perform a Strafing Run using Sigil Activation.
To perform a Strafing Run:
- Select up to 3 cells in the same file as the sigil holder, then deal
equal to the card's
to each targeted cell.
- Decrease damage dealt by -1 each time you target a new cell.
- You cannot target the same cell twice.
- Afterwards, discard the sigil holder.
Bombing Run

Active Sigil
When attacking during the Act Phase, the sigil holder may perform a Bombing Run using Sigil Activation.
To perform a Bombing Run:
- Select 1 cell occupied by a
or
up to 3 cells away in any direction. - Deal
to the targeted cell equal to the card's
, then deal 1
to all adjacent cells. - Afterwards, discard the sigil holder.
Burrowing Beast

Active Sigil
When attacking during the Act Phase, the sigil holder may perform a Burrow using Sigil Activation without depleting the card. The sigil holder may not perform a Burrow on the same turn they exit from it.
To perform a Burrow:
- Flip the sigil holder face-down for 1 round.
- While burrowed, the sigil holder gains the Invulnerable Status.
- While burrowed, the sigil holder may move through occupied cells.
- The sigil holder gains 1 additional Basic Move action afterwards.
At the end of the duration, perform the following actions:
- Flip the card face-up.
- Deal
to each cell adjacent to the sigil holder equal to the card's 
Note: A burrowed card cannot end its movement action on another occupied cell.
Omnidirectional

Passive Sigil
The sigil holder's diagonal move and attack distance is increased to their Speed and Range stats.
Blood Follow

Active Sigil
When an opponent card on the Playfield is destroyed, the sigil holder may perform a Blood Follow movement action using Sigil Activation. Blood Follow can be activated even if the sigil holder has been depleted.
To perform a Blood Follow:
- Move the sigil holder onto the cell of the recently destroyed card.
- Target 1 cell, then deal Deal 1
to the targeted cell.
- The sigil holder must be able to reach the targeted cell with its Range.
Thorns

Passive Sigil
When the sigil holder is dealt
, deal
equal to the dealt
back to the attacking card.
If the sigil holder is dealt
from more than 1 attacker at a time, deal 1
to each attacker instead.
Piercing Strike

Passive Sigil
When the sigil holder deals
to a target cell, deal 1
to the cell directly behind the target. If a target has
, then the damage dealt is equal to the card's
+ 1 instead.
Terrifying

Passive Sigil
The sigil holder inflicts
to all
that are in the cells adjacent to itself.
Deathmark

Passive Sigil
After the sigil holder destroys a card or is destroyed, all opponent cards adjacent to the sigil holder are inflicted with the Vulnerable Status for the duration of the turn.
Remote Detonation

Active Sigil
When attacking during the Act Phase, the sigil holder may perform a Remote Detonation using Sigil Activation.
To perform a Remote Detonation:
- Deal
to all cells adjacent to the sigil holder equal to the card's 
- Afterwards, destroy the sigil holder.
Turtle Armor

Passive Sigil
Anytime the sigil holder is dealt
, you may choose to ignore the damage.
R.A.I.S.E Sigils
Sigils unique to the R.A.I.S.E Faction.
Constructed

Passive Sigil
During the Build Phase, the sigil holder may either be Deployed or Constructed to be activated into the Playfield.
Blast Zone

Passive Sigil
When the sigil holder attacks a cell, deal 1
to each cell adjacent to the target.
Money Maker

Passive Sigil
When the sigil holder destroys a card, gain enough
to reach your maximum cap.
Frontguard

Passive Sigil
Decreases the amount of
the sigil holder takes from all sources by -1 to a minimum of 1.
Stomp Out

Passive Sigil
The sigil holder may move onto an occupied cell if a Grounded
or
occupies it. Any card the sigil holder moves onto takes enough
to be destroyed.
If the target cannot be destroyed, then this card may not move onto it.
MACHINES Sigils
Sigils unique to the MACHINES Faction
Hypnotic

Active Sigil
When attacking during the Act Phase, the sigil holder may perform Hypnosis using Sigil Activation.
To perform Hypnosis:
- Select a target
or
- When targeting a
, you claim temporary ownership of the card.
- Temporary ownership allows you to interact with the card on the playfield as if it is yours.
- If the card is of a mismatching faction or not a
, you lose ownership once it is removed from the playfield. - The converted card's
is reduced to 1 upon being Hypnotized. - If the targeted card has
, then it cannot be Hypnotized.
- When targeting a
, send the card directly into your reserve.
- If the targeted
of a mismatching faction or not a
, destroy the card instead. - If the targeted card has
, then it cannot be Hypnotized. - You may add this card even if your reserve would exceed 6 cards.
- If the targeted
- When targeting a
Airdrop

Passive Sigil
All unoccupied cells adjacent to the sigil holder are considered eligible spawn cells for
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can only be Deployed onto these cells during the Build Phase, while
can be deployed at anytime during the attacking turn.
Any
Deployed onto spawn cells created by the sigil holder will ignore Deployment Delay.