Sigil Legend

Generic Sigils

Sigils that may be found on cards and are not faction specific.

Trailblazer

Trailblazer.png
Passive Sigil
When the sigil holder performs a movement action, that action costs 0 TP_Attack_Active.png|24 to perform.

Eagle Eye

Eagle Eye.png
Passive Sigil
The sigil holder cannot trigger any opponent Structure Card Icon.png|24 conditions.

Instant Spawn

Frontspawn.png
Passive Sigil
When being Deployed, the sigil holder always ignores Deployment Delay.

Winged Beast

Winged Beast.png
Passive Sigil
The sigil holder becomes Airborne.

While Airborne, the sigil holder may move and attack over any non-flying (Grounded) card, but may also be moved and attacked through by any non-flying card.

The sigil holder may only be targeted for attacks or sigil related effects by Airborne cards, or Grounded cards with a Range greater than 1.
If a card attempts to target the sigil holder and it does not meet the conditions, it is ignored.

Dual Strike

Dual Strike.png
Passive Sigil
When performing a Basic Attack during the Act Phase, the sigil holder may attack 2 cells at once instead of 1.

When performing a Counterattack during the Act Phase, double the sigil holder's Diamond.png|24 before adding it to the Counterattack's damage sum.

Strafing Run

Strafing Run.png
Active Sigil
When attacking during the Act Phase, the sigil holder may perform a Strafing Run using Sigil Activation.

To perform a Strafing Run:

Bombing Run

Bombing Run.png
Active Sigil
When attacking during the Act Phase, the sigil holder may perform a Bombing Run using Sigil Activation.

To perform a Bombing Run:

Burrowing Beast

Burrowing Beast.png
Active Sigil
When attacking during the Act Phase, the sigil holder may perform a Burrow using Sigil Activation without depleting the card. The sigil holder may not perform a Burrow on the same turn they exit from it.

To perform a Burrow:

At the end of the duration, perform the following actions:

Note: A burrowed card cannot end its movement action on another occupied cell.

Omnidirectional

Omnidirectional.png
Passive Sigil
The sigil holder's diagonal move and attack distance is increased to their Speed and Range stats.

Blood Follow

Blood Follow.png
Active Sigil
When an opponent card on the Playfield is destroyed, the sigil holder may perform a Blood Follow movement action using Sigil Activation. Blood Follow can be activated even if the sigil holder has been depleted.

To perform a Blood Follow:

Thorns

Thorns.png
Passive Sigil
When the sigil holder is dealt Diamond.png|24, deal DiamondOutline.png|24 equal to the dealt Diamond.png|24back to the attacking card.

If the sigil holder is dealt Diamond.png|24 from more than 1 attacker at a time, deal 1 DiamondOutline.png|24 to each attacker instead.

Piercing Strike

Piercing Strike.png
Passive Sigil
When the sigil holder deals Diamond.png|24 DiamondOutline.png|24 to a target cell, deal 1 DiamondOutline.png|24 to the cell directly behind the target. If a target has CircleOutline.png|24, then the damage dealt is equal to the card's CircleOutline.png|24 + 1 instead.

Terrifying

Terrifying.png
Passive Sigil
The sigil holder inflicts Status_Fear.png|24 to all Soldier Icon.png|24 Specialist Icon.png|24 that are in the cells adjacent to itself.

Deathmark

Deathmark.png
Passive Sigil
After the sigil holder destroys a card or is destroyed, all opponent cards adjacent to the sigil holder are inflicted with the Vulnerable Status for the duration of the turn.

Remote Detonation

Remote Explosives.png
Active Sigil
When attacking during the Act Phase, the sigil holder may perform a Remote Detonation using Sigil Activation.

To perform a Remote Detonation:

Turtle Armor

Turtle Shell.png
Passive Sigil
Anytime the sigil holder is dealt DiamondOutline.png|24, you may choose to ignore the damage.

R.A.I.S.E Sigils

Sigils unique to the R.A.I.S.E Faction.

Constructed

Constructed.png
Passive Sigil
During the Build Phase, the sigil holder may either be Deployed or Constructed to be activated into the Playfield.

Blast Zone

Blast Zone.png
Passive Sigil
When the sigil holder attacks a cell, deal 1 DiamondOutline.png|24 to each cell adjacent to the target.

Money Maker

Money Maker.png
Passive Sigil
When the sigil holder destroys a card, gain enough TP_Attack_Active.png|24 to reach your maximum cap.

Frontguard

Frontguard.png
Passive Sigil
Decreases the amount of Diamond.png|24 DiamondOutline.png|24 the sigil holder takes from all sources by -1 to a minimum of 1.

Stomp Out

Stomp Out.png
Passive Sigil
The sigil holder may move onto an occupied cell if a Grounded Soldier Icon.png|24 Specialist Icon.png|24 or Structure Card Icon.png|24 occupies it. Any card the sigil holder moves onto takes enough DiamondOutline.png|24 to be destroyed.

If the target cannot be destroyed, then this card may not move onto it.

MACHINES Sigils

Sigils unique to the MACHINES Faction

Hypnotic

Hypnotic.png
Active Sigil
When attacking during the Act Phase, the sigil holder may perform Hypnosis using Sigil Activation.

To perform Hypnosis:

Airdrop

Airdrop.png
Passive Sigil
All unoccupied cells adjacent to the sigil holder are considered eligible spawn cells for Soldier Icon.png|24 Specialist Icon.png|24

Specialist Icon.png|24 can only be Deployed onto these cells during the Build Phase, while Soldier Icon.png|24 can be deployed at anytime during the attacking turn.

Any Soldier Icon.png|24 Specialist Icon.png|24 Deployed onto spawn cells created by the sigil holder will ignore Deployment Delay.